Funcom_remote

Remote work is an important part of how Funcom operates today. As our teams collaborate across studios, countries, and time zones, we support different ways of working based on role, project needs, and business priorities. 

While our studios remain key creative hubs, remote work allows us to bring talented people together and build great games in a way that is sustainable and structured for both employees and teams. 

Remote employees at Funcom are part of our culture and day-to-day collaboration. We provide clear onboarding, defined working processes, and practical support to help remote team members stay connected and productive. 

 

How Funcom Supports Remote Employees 

The support provided to remote employees focuses on enabling effective work, collaboration, and inclusion: 

  • Statutory benefits
    Remote employees receive the legally required benefits applicable to the country they are employed in, including health insurance, holidays, and sick leave.  
  • Equipment and onboarding
    Remote employees receive the necessary work equipment, as well as an onboarding kit when joining Funcom.  
  • In-person collaboration and travel
    When project or department needs require in-person attendance, Funcom supports reasonable travel and accommodation costs.  
  • Studio events and social connection
    Remote employees can attend one major studio social event per year (such as a Summer or Winter party), with work-related costs covered by Funcom.  
  • Access to Funcom games
    All employees, including remote team members, have access to the Funcom games library on Steam.  

 

Do you want to make great games and have a damn good time doing it? Here’s our recruitment process inside and out (flip the graphics to read more):

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Apply

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Apply

Go to funcom.com/careers, find one or more jobs you think would be a good fit for you, fill in the form & hit Submit. If we seem made for each other, we’ll reach out in a few weeks’ time. 

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HR interview

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Let’s get to know each other

We’ll have a one-hour chat about you, the 
job and what we have to offer.

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First panel interview

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First panel interview

While we’re getting to know more about your skills, you’ll have the chance to meet a few of your future colleagues. This will usually take around one hour. 

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Technical test

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Show us what you can do

This is specific to some roles only. Those who took it say it’s never boring, so who are we to say otherwise? 🙂 

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Second panel interview

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Second panel interview

We’ll go into a more in-depth talk about your professional knowledge. It’s usually the last step before you get the job and might take up to one hour. 
Sometimes, a third interview might happen, depending on the position. 

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Offer

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Aka. the sweet smell of victory

We’ll reach out and break the news to you. Now, all you need to do is accept it. 

REMOTE POSITIONS

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Below you’ll find more about what each job status at Funcom means. As always, we will continue to have a flexible approach - testing and adapting these guidelines - as we all learn how to best work with highly distributed teams

Remote

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This position is open to candidates in any country within a two-hour time zone to the studio. Occasional travel to the studio to happen depending on the position

Hybrid 

Jobstatusfinal3

This position is local to the studio and allows for flexibility between working from home and from the office.

On-site

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Fully on-site role