it all began 29 years ago
Funcom was founded in 1993. We were there in the early nineties, guns for hire making games for the big studios to fund our own crazy ideas. We were there in the early days of the massively multiplayer online games, breaking new ground and pioneering features and business models that are commonplace today.
We’ve gone from making pixel platformers on the SEGA Genesis to developing cutting-edge, cross-platform online games and massive open world sandboxes for PC and consoles.
We’ve made over 25 games, from Casper on the original PlayStation to NBA Hang Time on the SNES to more recent titles such as Conan Exiles, The Longest Journey, and Secret World Legends. We’ve won numerous awards and we’ve celebrated success. We’ve also endured failure and through the years we’ve adapted to the many tectonic changes that have altered the gaming industry forever.
Jun 30, 2021
FUNCOM EXPANDS TO SWEDEN AND ROMANIA
Funcom has acquired a majority stake in the Swedish game developer studioThe Outsiders, who are making the rhythm FPS Metal: Hellsinger. Funcom also announces plans to open a new studio in Bucharest, to be the new headquarters of quality assurance, by the end of summer 2021.
May 27, 2021
ISLE OF SIPTAH FULL LAUNCH
Conan Exiles’ massive Isle of Siptah expansion launches in full on PC, Xbox and PlayStation. It is the biggest update to Conan Exiles yet and offers a brand-new island map full of new features, challenges, monsters, and treasures. Conan Exiles becomes available on Xbox Game Pass and gets optimized for Xbox Series X|S.
Sep 15, 2020
ISLE OF SIPTAH ENTERS EARLY ACCESS
Three years of continuous updates and record sales have seen Conan Exiles become Funcom’s biggest success to date. Now a new chapter begins, with the Early Access release of Conan Exiles: Isle of Siptah. The expansion takes place on a massive island, brimming with Lovecraftian themes and fierce monsters, but also beauty. Full launch on all platforms is due to follow in early 2021.
Jul 14, 2020
Tencent acquires full ownership of Funcom
Tencent acquires full ownership of Funcom and moves to delist Funcom from the Oslo Stock Exchange. The move secures funding for strong growth, as well as the opportunity to draw from Tencent’s knowledge and experience in the gaming industry. “We will continue to develop great games that people all over the world will play, and we believe that the support of Tencent will take Funcom to the next level,” says Funcom CEO Rui Casais. Funcom subsequently increases its investment in the development of the upcoming Dune survival open-world crafting game.
Oct 22, 2019
Moons of Madness
Moons of Madness is a first-person, story-driven cosmic horror game developed by Rock Pocket Games where the scientific exploration of Mars meets the supernatural dread of Lovecraft.
May 29, 2019
From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Play solo or team up in multiplayer in Conan Unconquered’s action-packed co-op Mode where you build a shared stronghold and fend off the hordes together.
Jan 9, 2019
Funcom acquires majority stake in ZPX
Funcom acquires a 50.1% majority stake in Lisbon-based development studio Zona Paradoxal (ZPX). The two studios have already worked closely together on various projects, including Conan Exiles and Mutant Year Zero: Road to Eden. The move secures control of an important development partner, as well as access to the growing talent pool of Portugal and Spain.
Dec 4, 2018
Mutant Year Zero
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by The Bearded Ladies, a team including former HITMAN leads and the designer of PAYDAY.
May 8, 2018
Conan Exiles launches
Conan Exiles leaves Early Access and releases in retail and digitally on PC, Xbox One, and PlayStation 4. Soon the game becomes the fastest and bestselling title in Funcom history. Three months later, Funcom announces that 2Q 2018 is the most profitable quarter ever for the company.
Aug 31, 2017
Funcom gets a new logo
Funcom launches a new logo, the first logo update in 12 years. The new logo represents Funcom's journey that has led us to where we are today. In our Q2 2017 report released the same day we announce that the first six months of the year was the most profitable ever in the history of the company. Things are looking up!!
Jun 26, 2017
SECRET WORLD LEGENDS GOES LIVE
Secret World Legends, Funcom's relaunch of its 2012 MMO The Secret World, goes live. The game exceeds the company's expectations, raising the activity levels in the game higher than ever before.
Jan 31, 2017
CONAN EXILES ENTERS EARLY ACCESS
Funcom releases the open-world survival game Conan Exiles into Early Access and it immediately becomes a hit for the company, selling half a million units on Steam in the first month. On August 16, 2017, the game launched into Xbox Game Preview as The Frozen North expansion update is also released.
2015 - 2016
FUNCOM DEVELOPS TWO SMALLER GAMES
Funcom develops two smaller games in both Oslo and North Carolina, aimed at increasing the teams' experience with the Unreal Engine. The Park (PC, Xbox, PS4) is a 1-2 hour long narrative adventure while Hide & Shriek (PC) throws players into 1-vs-1 matches where they have to place traps and scare each other to death. Both games are successful in reaching the goals the company had set out for them.
A NEW STRATEGY
After both The Secret World and LEGO Minifigures Online fail to become the commercial successes Funcom had hoped for, we had to hit the reset button and create a new strategy for ourselves going forward. We began making big changes to our company structure, our ambitions, our way of doing things, our priorities, and our tools.
LEGO MINIFIGURES ONLINE BECOMES AVAILABLE
Funcom LEGO Minifigures Online, an online multiplayer game based on the LEGO Minifigures brand. The game becomes the first online game with shared multiplayer between PC, iOS, and Android. Funcom also cooperates with LEGO in bringing game codes into millions of physical Minifigure bags. Despite a large number of free-to-play gamers joining, the game fails to monetize well and it is shut down the following year.
THE SECRET WORLD LAUNCHES
Funcom launches The Secret World, a massively multiplayer online game featuring a real world setting and built on our world's myths, legends, and conspiracies. The game generates a loyal following and receives acclaim for its great story and different take on the MMO formula. Unfortunately it fails to become the commercial success the company was hoping for.
AGE OF CONAN IS RELEASED
The massively multiplayer online game Age of Conan is released and instantly becomes a massive commercial and critical success. The game goes on to sell over 1.4 million units and became one of the best-selling PC games of 2008. In 2010 we released the expansion pack Rise of the Godslayer and in 2011 the game went fully free-to-play.
THE LONGEST JOURNEY CONTINUES
Dreamfall: The Longest Journey is released on PC and Xbox, continuing The Longest Journey saga. The game releases just as the pre-360 Xbox generation comes to an end and is positively received among press and gamers.
FUNCOM BECOMES A PUBLICLY LISTED COMPANY
In 2005, Funcom became a publicly traded company listed on the Oslo Stock Exchange. Naturally this had significant impact on the company's structure and way of business, and also opened up new opportunities for financing. We also launched an updated logo.
ANARCHY ONLINE IS FUNCOM'S BIGGEST GAME
In 2001, Funcom's biggest game until then was released. Anarchy Online is a massively multiplayer sci-fi game that pits Omni-tek against the Rebels on the strange alien planet of Rubi-Ka. The game pioneers many new features and business models which is commonplace in the industry today, including in-game video ads. In the years following we release several expansion packs that takes the game to the stars and beyond.
NO ESCAPE - A WEIRD ONE!
This is definitely one of our more obscure and peculiar games! No Escape was a 3rd person action game where you could play online against other players or practice alone with bots. It's setting was basically a live-action reality TV gameshow where you compete against other players. It might not have received the best reviews, but we're proud of it!
FUNCOM DOES CONSOLE RACING
When you think of Funcom you probably don't think about racing games, but we did make one! Speed Freaks came out for the original PlayStation in late 1999 (Europe) and early 2000 (North America) and put players gocarts racing each other around tracks and sabotaging each other with various weapons. IGN gave it a 9/10! We're definitely quite proud of this one.
THE LONGEST JOURNEY BEGINS
At the very end of the 90's we released what was definitely our greatest passion project to date. The Longest Journey made a huge impact on the point-and-click adventure scene and went on to become a big hit around the world. It received countless awards and amazing reviews, and even to this day many people say it's their favorite adventure game of all time.
GUNS FOR HIRE
In the early years of Funcom, we were mostly guns for hire making games for other major entertainment corporations. Made games for the SNES, SEGA Genesis, PlayStation, and many more. We made a lot of games you might remember from your childhood:
- Nightmare Circus (SEGA Genesis)
- Winter Gold (SNES)
- Casper (Game Boy, PlayStation, SEGA Saturn)
- Disney's Pocahontas (Game Boy, SEGA Genesis)
- DragonHeart: Fire & Steel (PlayStation, SEGA Saturn, PC)
- A Dinosaur's Tale (SEGA Genesis)
- Daze Before Christmas (SEGA Genesis, SNES)
- Fatal Fury Special (SEGA CD, SNES, and more)
- Samurai Shodown (SEGA CD, SNES, and more)
- NBA Hang Time (SEGA Genesis, N64, PlayStation, SNES, PC)
FUNCOM IS FOUNDED
It's 1993 and the first light of day breaks on Funcom.
We might have a slightly weird-looking logo, but we're passionate about making great games and we start like so many other game developers have started before us: living on ramen noodles, huddled in front of a few computers, trying to create magic.
An epic journey was about to begin.