wearefuncom

it all began 24 years ago

Funcom was founded in 1993. We were there in the early nineties, guns for hire making games for the big studios to fund our own crazy ideas. We were there in the early days of the massively multiplayer online games, breaking new ground and pioneering features and business models that are commonplace today.

We’ve gone from making pixel platformers on the SEGA Genesis to developing cutting-edge, cross-platform online games and massive open world sandboxes for PC and consoles.

We’ve made over 25 games, from Casper on the original PlayStation to NBA Hang Time on the SNES to more recent titles such as The Longest Journey, Conan Exiles, and Secret World Legends. We’ve won numerous awards and we’ve celebrated success. We’ve also endured failure and through the years we’ve adapted to the many tectonic changes that have altered the gaming industry forever.

 

The team has grown and the studio has changed over the years, but we have always remained true to what drives us:

Make great games and have a damn good time doing it.

Today, over 120 people from more than 20 different nationalities work and play at Funcom across our two studios in Oslo, Norway and Durham, North Carolina. We want Funcom to be a game developer where creative people can come together and leave a mark on the industry.

We might not always get it right, but we always do it with passion and the desire to create something special and unique.

our history

  • Aug 31, 2017

    Funcom gets a new logo

    Funcom launches a new logo, the first logo update in 12 years. The new logo represents Funcom's journey that has led us to where we are today. In our Q2 2017 report released the same day we announce that the first six months of the year was the most profitable ever in the history of the company. Things are looking up!

  • Jun 26, 2017

    SECRET WORLD LEGENDS GOES LIVE

    Secret World Legends, Funcom's relaunch of its 2012 MMO The Secret World, goes live. The game exceeds the company's expectations, raising the activity levels in the game higher than ever before.

  • Jan 31, 2017

    CONAN EXILES ENTERS EARLY ACCESS

    Funcom releases the open-world survival game Conan Exiles into Early Access and it immediately becomes a hit for the company, selling half a million units on Steam in the first month. On August 16, 2017, the game launched into Xbox Game Preview as The Frozen North expansion update is also released.

  • 2015 - 2016

    FUNCOM DEVELOPS TWO SMALLER GAMES

    Funcom develops two smaller games in both Oslo and North Carolina, aimed at increasing the teams' experience with the Unreal Engine. The Park (PC, Xbox, PS4) is a 1-2 hour long narrative adventure while Hide & Shriek (PC) throws players into 1-vs-1 matches where they have to place traps and scare each other to death. Both games are successful in reaching the goals the company had set out for them.

  • 2015

    A NEW STRATEGY

    After both The Secret World and LEGO Minifigures Online fail to become the commercial successes Funcom had hoped for, we had to hit the reset button and create a new strategy for ourselves going forward. We began making big changes to our company structure, our ambitions, our way of doing things, our priorities, and our tools. 

     

  • 2014

    LEGO MINIFIGURES ONLINE BECOMES AVAILABLE

    Funcom LEGO Minifigures Online, an online multiplayer game based on the LEGO Minifigures brand. The game becomes the first online game with shared multiplayer between PC, iOS, and Android. Funcom also cooperates with LEGO in bringing game codes into millions of physical Minifigure bags. Despite a large number of free-to-play gamers joining, the game fails to monetize well and it is shut down the following year.

  • 2012

    THE SECRET WORLD LAUNCHES

    Funcom launches The Secret World, a massively multiplayer online game featuring a real world setting and built on our world's myths, legends, and conspiracies. The game generates a loyal following and receives acclaim for its great story and different take on the MMO formula. Unfortunately it fails to become the commercial success the company was hoping for.

  • 2008

    AGE OF CONAN IS RELEASED

    The massively multiplayer online game Age of Conan is released and instantly becomes a massive commercial and critical success. The game goes on to sell over 1.4 million units and became one of the best-selling PC games of 2008. In 2010 we released the expansion pack Rise of the Godslayer and in 2011 the game went fully free-to-play. 

  • 2006

    THE LONGEST JOURNEY CONTINUES

    Dreamfall: The Longest Journey is released on PC and Xbox, continuing The Longest Journey saga. The game releases just as the pre-360 Xbox generation comes to an end and is positively received among press and gamers.

  • 2005

    FUNCOM BECOMES A PUBLICLY LISTED COMPANY

    In 2005, Funcom became a publicly traded company listed on the Oslo Stock Exchange. Naturally this had significant impact on the company's structure and way of business, and also opened up new opportunities for financing. We also launched an updated logo.

  • 2001

    ANARCHY ONLINE IS FUNCOM'S BIGGEST GAME

    In 2001, Funcom's biggest game until then was released. Anarchy Online is a massively multiplayer sci-fi game that pits Omni-tek against the Rebels on the strange alien planet of Rubi-Ka. The game pioneers many new features and business models which is commonplace in the industry today, including in-game video ads. In the years following we release several expansion packs that takes the game to the stars and beyond. 

  • 2000

    NO ESCAPE - A WEIRD ONE!

    This is definitely one of our more obscure and peculiar games! No Escape was a 3rd person action game where you could play online against other players or practice alone with bots. It's setting was basically a live-action reality TV gameshow where you compete against other players. It might not have received the best reviews, but we're proud of it!

  • 1999/2000

    FUNCOM DOES CONSOLE RACING

    When you think of Funcom you probably don't think about racing games, but we did make one! Speed Freaks came out for the original PlayStation in late 1999 (Europe) and early 2000 (North America) and put players gocarts racing each other around tracks and sabotaging each other with various weapons. IGN gave it a 9/10! We're definitely quite proud of this one.

  • 1999

    THE LONGEST JOURNEY BEGINS

    At the very end of the 90's we released what was definitely our greatest passion project to date. The Longest Journey made a huge impact on the point-and-click adventure scene and went on to become a big hit around the world. It received countless awards and amazing reviews, and even to this day many people say it's their favorite adventure game of all time.

  • 1993-1996

    GUNS FOR HIRE

    In the early years of Funcom, we were mostly guns for hire making games for other major entertainment corporations. Made games for the SNES, SEGA Genesis, PlayStation, and many more. We made a lot of games you might remember from your childhood:

    • Nightmare Circus (SEGA Genesis)
    • Winter Gold (SNES)
    • Casper (Game Boy, PlayStation, SEGA Saturn)
    • Disney's Pocahontas (Game Boy, SEGA Genesis)
    • DragonHeart: Fire & Steel (PlayStation, SEGA Saturn, PC)
    • A Dinosaur's Tale (SEGA Genesis)
    • Daze Before Christmas (SEGA Genesis, SNES)
    • Fatal Fury Special (SEGA CD, SNES, and more)
    • Samurai Shodown (SEGA CD, SNES, and more)
    • NBA Hang Time (SEGA Genesis, N64, PlayStation, SNES, PC)
  • 1993

    FUNCOM IS FOUNDED

    It's 1993 and the first light of day breaks on Funcom.

    We might have a slightly weird-looking logo, but we're passionate about making great games and we start like so many other game developers have started before us: living on ramen noodles, huddled in front of a few computers, trying to create magic.

    An epic journey was about to begin.

THE TEAM

oslo_scream
durham

WANT TO MAKE GAMES

AND HAVE A DAMN GOOD TIME DOING IT?